Sorbonne University

Location: Paris, France

Sound Spaces team, Institut Jean le Rond d'Alembert, Sorbonne University

A contract research position is available to work in immersive audio within the Sound Spaces team, Lutheries – Acoustique – Musique group of the Institut Jean le Rond d'Alembert, Sorbonne University, Paris, France.

The position is for 1 year with potential extension up to 3 years. Starting dates are somewhat flexible, from September 2020 to March 2021, while the earlier the better. Salary is based on experience, following the university pay scale.

Candidature submission closing date: 30-July-2020.

Job description

The successful candidate will work with a dynamic team on several collaborative projects relating to spatial auditory perception, room acoustic simulations and associated virtual reality reconstructions, and aspects of dynamic source directivity in VR applications. The principal associated projects are:

  • RASPUTIN, Room Acoustic Simulations for Perceptually Realistic Uses in Real-Time Immersive and Navigation Experiences
  • PHE, The Past Has Ears, acoustics as cultural heritage
  • EVAA, Experimental Virtual Archaeological-Acoustics
  • Anaglyph, binaural audio engine
  • Research on the rendering and perception of directional sources in VR (research collaboration with a major VR industry partner)

The Research Associate will be involved in a wide range of activities working alongside other researchers and doctoral students, with the possibility to supervise Master student internship projects. Activities include immersive audio scene creation, archeoacoustic reconstructions of historic sites, development of a portable spatial audio guide application, and carrying out evaluation listening tests with blind and sighted participants both in the lab and in the field. Responsibilities centre on producing high quality research, which shall be published in international journals and conferences. Some out of hours work may be required to meet project deadlines and travel requirements.

Sought Skills

The successful candidate will be expected to have strong knowledge of immersive and interactive audio. Experience with binaural systems and Ambisonics is of particular importance for this position. Additional experience in room acoustics will be highly beneficial. List of skills, experience, and qualification required:

  • Degree with a focus on spatial audio or associated domain essential. Candidates without a PhD should provide supporting evidence of suitable equivalent work experience for the position.
  • Background in spatial audio
  • Strong programming skills (Matlab proficiency is a minimum requirement)
  • Experience in creating experimental prototypes such as measurement systems or spatial audio tests
  • Experience with listening test design, implementation, and analysis
  • Experience presenting research findings at international conferences and symposia
  • A suitable record of accomplishment in publishing academic articles in international journals and conferences
  • Ability to work independently and as part of a team on multiple projects in parallel
  • Experience with interactive audio systems, such as virtual and augmented reality headsets, Unity 3D, and other VR and AR technologies is desirable



Candidates should provide a CV and letter of motivation. Reference contacts will be requested later during the recruitment process as well as the possibility of a competency evaluation. Candidate’s letter of motivation should highlight how their skills will benefit the above projects as well as demonstrate how they will be able to acquire new skills for improved integration into the research team. For candidature submission and enquiries: please contact Brian FG Katz (



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